Rendering visuals...

Statue Destruction

DEVELOPING ONLINE PRESENCES WHERE THE SOPHISTICATION OF VISUAL DESIGN
MEETS THE CALCULATED SCIENCE OF PRODUCT SELLING.

Asset Preparation

Before getting on to the collision objects, velocities, fractures, and destruction, we need to ensure the asset is properly prepped. This means converting the .obj to a voxel database, then back to a polygonal mesh, adjusting the resolution, and UV’ing.

Realistic destruction simulation with particle dust cloud

The Challenge

DEVELOPING ONLINE PRESENCES WHERE THE SOPHISTICATION OF VISUAL DESIGN
MEETS THE CALCULATED SCIENCE OF PRODUCT SELLING.

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